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DualTableRom

Struct DualTableRom 

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pub struct DualTableRom { /* private fields */ }
Expand description

Two registered T0 lookups per cycle from one true dual-port ROM.

§Why this is a hand-written RHDL primitive

A block RAM tile on the U280 (a BRAM18) has two independent read ports. RHDL’s own SyncBRAM exposes only one of them, so the first version of this type was two SyncBRAMs holding the same table: one BRAM18 per lookup. Build v4 (four slices, T-tables in rounds 3–8) needed 4,033 BRAM18 sites in the kernel region, which has 3,552, and failed placement. Serving both lookups from one memory halves that: a table round needs 32 BRAM18s instead of 64.

RHDL builds its memories the same way this type does: SyncBRAM is a Rust simulation model plus a Verilog template, registered with RHDL as a netlist primitive. DualTableRom follows that recipe exactly (compare rhdl_fpga::core::ram::synchronous), with a second read port and no write port. Nothing about it is opaque: the simulation model below is ten lines, the Verilog is printed in full by DualTableRom::hdl, and the tests in tests/chain_step.rs check every table round against the AES reference.

§Timing

Addresses presented in cycle t give their words in cycle t + 1, on both ports, exactly like the two-ROM version it replaces. The output before the first clock edge is unspecified; ownership lives in the enclosing pipeline’s valid bits. Reset is ignored: a ROM has no state.

           ┌──────────── one BRAM18 (ram_style = "block") ────────────┐
 a ──────▶ │ port A: o_a <= T0[a]       256 × 32 T0, preloaded        │ ──▶ o.a
 b ──────▶ │ port B: o_b <= T0[b]       by the bitstream              │ ──▶ o.b
           └──────────────────────────────────────────────────────────┘

Trait Implementations§

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impl Clone for DualTableRom

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fn clone(&self) -> DualTableRom

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DualTableRom

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DualTableRom

The ROM holds T0.

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Synchronous for DualTableRom

Behaviour (simulation) and structure (Verilog) of the dual-port ROM.

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type S = DualTableRomState

Two output registers, modelled by [DualTableRomState].

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fn init(&self) -> Self::S

Power-up output is “don’t care”, like the RAM’s output register.

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fn sim( &self, clock_reset: ClockReset, input: Self::I, state: &mut Self::S, ) -> Self::O

One half-clock step: look both addresses up while the clock is low, capture on the rising edge, always show the captured words.

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fn descriptor( &self, scoped_name: ScopedName, ) -> Result<Descriptor<SyncKind>, RHDLError>

Register the Verilog below with RHDL as a primitive, the same way SyncBRAM does.

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fn children( &self, _parent_scope: &ScopedName, ) -> impl Iterator<Item = Result<Descriptor<SyncKind>, RHDLError>>

Iterate over the child circuits of this circuit.
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impl SynchronousDQ for DualTableRom

A primitive has no child circuits, so no D/Q wiring.

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type D = ()

The type of the internal data input to the children of the circuit.
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type Q = ()

The type of the internal data output from the children of the circuit.
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impl SynchronousIO for DualTableRom

Ports of DualTableRom: two addresses in, two table words out.

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type I = TableRead

Two 8-bit addresses per cycle.

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type O = TableWords

The two 32-bit T0 words, one cycle later.

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type Kernel = NoSynchronousKernel<ClockReset, TableRead, (), (TableWords, ())>

No RHDL kernel: the behaviour is the hand-written sim and hdl.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, I> RunSynchronousExt<I> for T
where T: Synchronous, I: IntoIterator<Item = TimedSample<(ClockReset, <T as SynchronousIO>::I)>>,

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fn run( &self, iter: I, ) -> RunSynchronous<'_, T, <I as IntoIterator>::IntoIter, <T as Synchronous>::S>

Runs the circuit with the given iterator of timed inputs.
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impl<T> RunSynchronousFeedbackExt for T
where T: Synchronous,

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fn run_fn<F>( &self, input_fn: F, period: u64, ) -> RunSynchronousFeedback<'_, T, F, <T as Synchronous>::S, <T as SynchronousIO>::I, <T as SynchronousIO>::O>
where F: FnMut(<T as SynchronousIO>::O) -> Option<ResetOrData<<T as SynchronousIO>::I>>,

Runs the synchronous circuit with feedback using the supplied input function. See the [book] for an example of its use.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<I, P, O> SynchronousProbeExt<I, P, O> for I

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fn synchronous_sample(self) -> SynchronousSample<I>
where I: Iterator<Item = TracedSample<(ClockReset, P), O>>, P: Digital, O: Digital,

Create a probe that samples values from the supplied stream just before a positive edge of the clock
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,