pub struct SliceSigner { /* private fields */ }Expand description
The slice signer.
Two RAMs, the frame packer and two big registers. All the control lives in
slice_signer_kernel.
Trait Implementations§
Source§impl Clone for SliceSigner
impl Clone for SliceSigner
Source§fn clone(&self) -> SliceSigner
fn clone(&self) -> SliceSigner
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SliceSigner
impl Debug for SliceSigner
Source§impl Default for SliceSigner
impl Default for SliceSigner
Source§impl Synchronous for SliceSigner
impl Synchronous for SliceSigner
Source§type S = (<SliceSigner as SynchronousDQ>::Q, <SyncBRAM<KeyMeta, 9> as Synchronous>::S, <SyncBRAM<[Bits<8>; 64], 7> as Synchronous>::S, <ElementPacker<SIGNATURE_PREFIX> as Synchronous>::S, <DFF<SignerControl> as Synchronous>::S, <DFF<SignerData> as Synchronous>::S)
type S = (<SliceSigner as SynchronousDQ>::Q, <SyncBRAM<KeyMeta, 9> as Synchronous>::S, <SyncBRAM<[Bits<8>; 64], 7> as Synchronous>::S, <ElementPacker<SIGNATURE_PREFIX> as Synchronous>::S, <DFF<SignerControl> as Synchronous>::S, <DFF<SignerData> as Synchronous>::S)
The simulation state type.
This type is used to represent the internal state of the circuit
during simulation. It must be
PartialEq and Clone. It holds whatever
state is needed to compute the output of the circuit given it’s input.
This state is typically auto-derived by the Synchronous derive macro,
and it’s typically a struct containing the states of all the subcircuits,
along with their last know outputs.Source§fn init(&self) -> Self::S
fn init(&self) -> Self::S
Initialize the simulation state.
This method returns the initial state of the circuit for simulation.
This is typically auto-derived by the
Synchronous derive macro,
and it typically initializes the states of all the subcircuits to their
initial states.Source§fn children(
&self,
parent_scope: &ScopedName,
) -> impl Iterator<Item = Result<Descriptor<SyncKind>, RHDLError>>
fn children( &self, parent_scope: &ScopedName, ) -> impl Iterator<Item = Result<Descriptor<SyncKind>, RHDLError>>
Iterate over the child circuits of this circuit.
Source§fn sim(
&self,
clock_reset: ClockReset,
input: <Self as SynchronousIO>::I,
state: &mut Self::S,
) -> <Self as SynchronousIO>::O
fn sim( &self, clock_reset: ClockReset, input: <Self as SynchronousIO>::I, state: &mut Self::S, ) -> <Self as SynchronousIO>::O
Simulate the circuit given it’s input, clock reset, and current state.
§fn descriptor(
&self,
scoped_name: ScopedName,
) -> Result<Descriptor<SyncKind>, RHDLError>
fn descriptor( &self, scoped_name: ScopedName, ) -> Result<Descriptor<SyncKind>, RHDLError>
Provides run time reflection of the circuit.
Source§impl SynchronousDQ for SliceSigner
impl SynchronousDQ for SliceSigner
Source§impl SynchronousIO for SliceSigner
Input: messages, keys, certificates, cache and proof data, writer
back-pressure. Output: hash requests, cache/proof addresses, frame beats.
impl SynchronousIO for SliceSigner
Input: messages, keys, certificates, cache and proof data, writer back-pressure. Output: hash requests, cache/proof addresses, frame beats.
Source§type I = SignerInput
type I = SignerInput
The type of the input to the circuit.
Source§type O = SignerOutput
type O = SignerOutput
The type of the output from the circuit.
Source§type Kernel = slice_signer_kernel
type Kernel = slice_signer_kernel
The type of the kernel function used to compute the output and feedback.
The kernel function must be a synthesizable function that takes a clock and reset signal,
the input signal, and the feedback signal Q, and produces the output signal and feedback signal D. Read more
Auto Trait Implementations§
impl Freeze for SliceSigner
impl RefUnwindSafe for SliceSigner
impl Send for SliceSigner
impl Sync for SliceSigner
impl Unpin for SliceSigner
impl UnsafeUnpin for SliceSigner
impl UnwindSafe for SliceSigner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.
§impl<T, I> RunSynchronousExt<I> for Twhere
T: Synchronous,
I: IntoIterator<Item = TimedSample<(ClockReset, <T as SynchronousIO>::I)>>,
impl<T, I> RunSynchronousExt<I> for Twhere
T: Synchronous,
I: IntoIterator<Item = TimedSample<(ClockReset, <T as SynchronousIO>::I)>>,
§fn run(
&self,
iter: I,
) -> RunSynchronous<'_, T, <I as IntoIterator>::IntoIter, <T as Synchronous>::S>
fn run( &self, iter: I, ) -> RunSynchronous<'_, T, <I as IntoIterator>::IntoIter, <T as Synchronous>::S>
Runs the circuit with the given iterator of timed inputs.
§impl<T> RunSynchronousFeedbackExt for Twhere
T: Synchronous,
impl<T> RunSynchronousFeedbackExt for Twhere
T: Synchronous,
§impl<I, P, O> SynchronousProbeExt<I, P, O> for I
impl<I, P, O> SynchronousProbeExt<I, P, O> for I
§fn synchronous_sample(self) -> SynchronousSample<I>where
I: Iterator<Item = TracedSample<(ClockReset, P), O>>,
P: Digital,
O: Digital,
fn synchronous_sample(self) -> SynchronousSample<I>where
I: Iterator<Item = TracedSample<(ClockReset, P), O>>,
P: Digital,
O: Digital,
Create a probe that samples values from the supplied stream
just before a positive edge of the clock